
Start with approved assets
Import the approved model and confirm revision, orientation, materials, scale, and rights before campaign production.
Build one governed SwiftXR product experience for the launch page, direct sharing, supported AR, and follow-up. Keep specifications and commercial facts in their maintained systems.

Start with one approved product and the buyer questions the launch must answer. Publish only the interactions your team can verify.






Import the approved model and confirm revision, orientation, materials, scale, and rights before campaign production.

Use camera, lighting, and hotspot controls to establish the first view and guide attention to supported details.

Add browser rotation and zoom where buyer-controlled viewpoints answer product questions that fixed media leaves open.

Present approved colour, material, or finish changes without implying price, stock, compatibility, or order logic.

Publish a link or embed, then test the launch page and follow-up route on intended devices.

Review experience interactions with campaign data. Interaction alone does not prove sales or qualified demand.
Treat interactive 3D as one governed part of the launch system, not a substitute for specifications, accessibility, or campaign operations.
01
Name the buyer question
Choose one product and define the visible detail, option, or spatial question the experience must help a buyer understand.
02
Build and approve
Configure the presentation, hotspots, supported options, and optional AR. Compare every visible state with maintained product evidence.
03
Publish and rehearse
Test links, embeds, fallbacks, mobile layout, analytics, and the next action before campaign traffic reaches the page.
Rotate and zoom around this sample product to assess browser interaction. It is a platform example, not evidence from a product launch or customer campaign.
Reuse the approved experience where it answers the same product question. Recheck context, page hierarchy, and next actions for each destination.
Launch page reveal
Place an explorable product beside maintained specifications, campaign copy, and the primary next action.
Sales follow-up
Share the approved experience after a launch conversation with clear product context and a contact route.
Supported AR preview
Offer AR when scale or placement matters, then preserve a useful browser and still-image fallback.
What to know before getting started with SwiftXR.
SwiftXR projects are lightweight, interactive experiences that you can create, share, and embed on your website. No prior 3D or immersive development experience is needed.
Platform credits are the unit of usage on SwiftXR. Each interaction with a 3D or AR experience consumes credits based on complexity and duration.
No. You can update your projects as many times as you want without any extra charges.
A project view is counted each time a unique session loads and interacts with your SwiftXR experience.
If you exceed your plan's included views, additional usage is billed at your plan's overage rate.
Yes. SwiftXR supports multiple 3D objects, hotspots, animations, and AR triggers within a single project.
What our customers say.
See how brands use SwiftXR to help customers understand products before they buy.
Retail (air treatment products)
DUUX
Retail (automated laundry racks)
GoodLiving
Real Estate
Cozy Homeva
Manufacturing
TopMetalPro
Furniture
Taeillo Nigeria
Cast Stone Fireplaces
ARCH Casting, Co.
Wooden House Construction
Ebat Yapı ve Ahşap Sanatları
3D Construction Printing
Versarien Construction
Signage & Environmental Graphics
Clark Technical Design
Central Salone
E Commerce
Central Salone
Art
SlickcityPrintsAfrica